Aotearoa Toa Ninja Warrior Competition Rules
General Rules:
Before the event, athletes must have completed the Flow Academy of Motion waiver, agreeing to the terms and conditions and entering emergency contact details. www.flowacademy.co.nz/signup
Athletes are responsible for knowing, understanding, and following the Competition Rules (outlined below).
Competition Rules
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Show respect towards all event officials and other users of the course.
Obey all instructions from marshals and officials.
Practise good sportsmanship at all times.
No pushing or unsportsmanlike conduct.
No attempt to gain an unfair advantage.
Athletes must be drug and alcohol free whilst taking part in this event.
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Complete the event with all clothing and gear they start with.
Shoes are recommended but barefeet can be worn.
No headphones, cell phones, or music devices while competing.
Do not tamper with race obstacles or equipment.
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Inform organisers if unable to start after checking in
Inform organisers if unable to finish after starting.
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Failure to comply with rules may result in disqualification.
Appeals regarding penalties or results must be brought to the Head Official within 30 minutes of the course ending.
Aotearoa Toa reserves the right to change race standings or decisions post-event.
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Course, obstacles types of attempts, assistance, and penalties vary based on the course type.
All obstacles can only be attempted twice
There is a 3 minute time limit per course
Obstacles have specific completion rules including requirements for reaching checkpoints.
Your referee will explain the check points for each obstacle, such as; completing an obstacle in control, touching a specific piece of equipment such as a crash mat, landing platform or hanging obstacle.
Obstacles must be attempted with an honest attempt to complete them.
If after 2 honest attempts the obstacle is still incomplete it will be marked with a DNC for that obstacle.
After a DNC you will be moved forward by the referee to the start of the next checkpoint.
No outside assistance except in the case of injury or medical emergency or non competitive athletes on Green course and Blue Courses.
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Athletes must stick to their designated course. Cutting the course is not permitted and will result in an attempt being used.
Referees will explain what can and can’t be used for each obstacle.
Red course athletes may only use the Red coloured obstacles.
Green course athletes can use Green and Red coloured obstacles
Blue course athletes can use Blue, Green and red coloured obstacles
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Some or all of the course may be accessed prior to the event for participants to practise during open sessions or booking time slots at flow
On the day of the competition if time allows; athletes may be given an allotted amount of time to inspect and try obstacles on the course, during this time be respectful of others and the conduct rules still apply.
In some instances there may be no time to practise the course.
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Placings will be in order of: Number of Attempts on obstacles then Total Time
For example Athlete A completes the entire course in 3:35 with 3 total obstacle attempts across the course
Athlete B competes the entire course in 3:12 with 5 total obstacle attempts
Athlete A is placed 1st and Athlete B is placed 2nd
Places will be given for each age group category in each course for Males, Female and Non Binary athletes
NOTE: These rules are subject to change, and athletes are advised to check for updates before the competition.